美國專利及商標局駁回任天堂的部份專利申請

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By 吹著魔笛的浮士德

根據 EurogamerGameIndustry.biz PC Gamer 等多家媒體報導,與《PALWORLD》相關的訴訟資訊顯示,任天堂在美國申請的部分專利遭到美國專利商標局(USPTO)的拒絕。這些專利原本已在日本取得,但在今年 7 月被美國拒絕。

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被拒的專利包括申請號 18/652,874「US-App-3」以及申請號 18/652,883「US-App-4」,均於今年 5 月提交申請,並在 7 月 19 日和 7 月 31 日分別收到拒絕通知(※這並非最終拒絕,因此任天堂仍有機會修改申請內容以重新提交)。

US-App-3 專利的描述大致為「在虛擬空間內向角色投擲捕捉用物品,若擊中角色則進行成功判定,成功後便可將該角色據為己有。此外,還包含向瞄準方向投擲戰鬥角色,並與場上角色進行戰鬥的機制」。美國專利商標局拒絕了此專利,理由是「缺乏主題適格性」,也就是申請內容過於抽象,或者涉及自然法則等不屬於專利保護範圍的元素。

1. A non-transitory computer-readable storage medium having stored therein a game program that when executed by a computer of an information processing apparatus, causes the computer to perform operations comprising:

based on a received direction input, determining an aiming direction in a virtual space; and

in a first mode,
causing a player character to launch, in the aiming direction, a catching item for catching the field character disposed on a field in the virtual space, based on an operation input, and when the catching item launched hits the field character, performing successful-catch determination relating to whether or not the catching is successful; and
when the result of the successful-catch determination is positive, setting the field character hit by the catching item in a player’s possession, and

in a second mode,
causing the player character to launch, in the aiming direction, a fighting character, and causing the field character and the fighting character to start fighting against each other on the field.

US-App-4 專利的內容則是「在虛擬空間內,玩家可以選擇自己的角色進行騎乘,並且在搭乘狀態下進行其他操作,以使角色進行空中移動,進一步操作還可持續讓角色在空中移動」。該專利被拒絕的理由是「缺乏進步性」,也就是所描述的技術過於顯而易見,任何專業人員都能輕易想到,因此不具備專利的創新要求。

1. A non-transitory computer-readable storage medium having stored therein a game program causing a computer of an information processing apparatus to provide execution comprising:

controlling a player character in a virtual space based on a first operation input;
in association with selecting, based on a selection operation, a boarding object that the player character can board and providing a boarding instruction, causing the player character to board the boarding object and bringing the player character into a state where the player character can move, wherein the boarding object is selected among a plurality of types of objects that the player character owns;

in association with providing a second operation input when the player character is in the air, causing the player character to board an air boarding object and bringing the player character into a state where the player character can move in the air; and

while the player character is aboard the air boarding object, moving the player character, aboard the air boarding object, in the air based on a third operation input.

這兩項專利的提交使用了專利審查加速計劃「Track One」,申請者需要支付額外手續費以加快審核進度。GameIndustry.biz 認為,這些專利申請可能是針對《PALWORLD》而提交的,暗示任天堂有可能準備以專利權侵權為由對該遊戲提出訴訟。

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目前,任天堂有權在 10 月 19 日及 10 月 31 日之前修改這兩項專利的申請內容。如果修改後通過審查,這些專利便可在美國獲得批准。

另一方面,任天堂在美國還擁有一些已獲批准的專利,例如申請號 17/949,666「US-App-1」和申請號 17/949,831「US-App-2」。這些專利比《PALWORLD》上市時間早得多,於 2022 年申請,並被認為在對《PALWORLD》的訴訟中具有利用價值。

參考資料

Nintendo’s patents were designed to take on Palworld | Opinion

【パルワールド訴訟関連】米国では任天堂の一部特許出願が7月に拒絶されていた。米国での訴訟も視野か?


吹著魔笛的浮士德
遊戲產業觀察評論家、9 級 Google 嚮導美食探店者、親子成長的初心者
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